![]() Unless Diplomatic pressures prevent it, it might not be a bad idea to take out a couple of neighboring cities while their power is accessible to you. You should really try to shine as a military when they first become available. Keep them alive as they'll be seriously rocking after upgrading to Gatling Guns, as they do keep their ability to attack twice in a turn. Firing twice they can really deal some damage. The Chinese Chu-No-Ku Unique Units dominate battles whether on the offensive or defensive Each one of these in various cities adds up quite a lot, and gives you more incentive to get them built early. The Paper Maker apparently sells paper, because it gives +2 gold to the empire as opposed to costing you maintenance like the Library. They upgrade from Archers and Composite Bowmen and, when upgraded to Gatling Guns later, keep their ability to attack twice in a turn. ![]() Awesome at defense due to this ability, but great on the offensive as well. This unit is exactly the same as the Crossbowman it replaces, but can fire twice in a turn. Requires Machinery Tech, Upgrades to Gatling Gun, Obsolete with Rifling Civilization 5 China - Leader: Wu Zetian Civ Bonuses, Strategies, Unique Units and BuildingsĮffectiveness and spawn rate of Great Generals increased.
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